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Praey for the gods update
Praey for the gods update










praey for the gods update

Yes, we could do a big ol' super duper day one launch but let's be honest we're 3 people and that kind of stuff terrifies us. We're simply initially releasing into Early Access to see if we can add more content before we launch on consoles. We want to reiterate the stuff you backed will be available at launch. Honestly, I like to think of it like an epilogue at the end of a book. However, we'd like at least one more boss, flesh out crafting, add more puzzles, have a perma-death mode as an option, and a bit bigger final conclusion to the game. To be clear, additional content would depend on the sales we get when we launch on PC.

praey for the gods update

What additional stretch goal content would we be planning?

Praey for the gods update Pc#

We found this to be a win/win for both PC backers and console backers as PC backers will get the game as well as additional content over time and console backers will have some fresh content and a somewhat spoiler free conclusion to the game. While Chien is working on getting the game further optimized and certified for PS4/Xbox One, Tim and I will add what additional stretch goal content we can prior to a final launch on consoles. This is allowing us to develop faster and better and it feels silly to stop development on the game when we've just hit our stride. However, we love working on this game and our engine and tools have come leaps and bounds since we started development. It's a fully playable game that is exactly what you backed us for when we started on this journey. This means the 5 bosses are done and fully playable, along with cutscenes, open world exploration, minions, puzzles, and all the additional Kickstarter Backer Content. Our plan is to release into Early Access with all the game content we achieved in our Kickstarter campaign.












Praey for the gods update